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Summary of Tuesday Sessions, part 2 [Dec. 15th, 2006|03:28 pm]
Lexington, KY DnD

yoda21182
Played by:
Wes (Kagemni the Malign)
Colby (Coireall Dragonsbane)
Tavia (Grainne)
Chad (Nak)
Brandon "B" (Sliver)

With guest appearances by:
Tim (Keeley the Castle)
Yohan (NPC/Cohort)
Saefro (Female Disciple Tattoo Mage Companion NPC)
Eithne (Female Disciple Bard NPC)


With the artifact in hand, the group made their way back to Nairn-on-Tay Island. On the way back, the stopped in a city called Ceann Rois. There, they discovered a plague that had been called down on the large city and were quarantines inside until the plague could be cured. They sought out a fellow Disciple named Fero per recommendation of Caitrìona only to find the small shop he operated burned to the ground and info that Fero himself had been murdered 2 days prior. After a day or so, the party also found the Temple of Sigyn, where Caitrìona was aiding the plague ridden, was unhallowed and blood was everywhere. Caitrìona was not found. They began to investigate. A curfew was placed in the city, keeping everyone indoors after dark. The inn where the group was staying was attacked by plague infested werewolves and was burned to the ground. Coireall was caught on the streets after dark and, despite his inn being burned down, was asked by the guard to stay at the city jail for the night. He ran and was captured. The rest of the group willingly stayed at the jail. Coireall, from his cell, attacked the Constable and escaped later that night. He was deemed a fugitive. Luckily, a representative to King Maoldòmhnaich (pronounced mool dow nich) of the kingom of Snowdonia named Lachlann was staying in the city and happened to also be a Disciples of Nairn. He arranged for the pardon of Coireall and the group agreed to aid the Constable in following the next attack of plague weres to their lair.
 
The group tracked a plague were to the catacombs under the city reserved for the governors of Ceann Rois. They ventured down there (looted everything they could find) and discovered a priest of Caillech (Goddess of disease and plague) named Beatan, who formerly worked for Sorcha’s Marauders (pronounced Sore-a-ka). Again, using the power of the Crown artifact, Kagemni aided in killing the priest along with the group. Afterwards, the discovered an alter with the near dead Caitìona. Here, they also found books from the Sage, Fero’s, shop along with a journal of a man named Feargan Vargas. Kagemni and Keeley escorted her back to the surface while the rest stayed and looted the catacombs. In the catacombs, along with assorted small valued treasures, they found a lone tomb, hidden from the rest that held a woman called Angelique Armae, who claimed to have been a Celestial in life but was turned into a vampire and imprisoned here. They did not set her free. They also discovered another hidden tomb with the corpse of the first and only king of Ceann Rois, Cuchulainn (pronounced ka-kaw-la). They encountered his spirit who granted them permission to take his sword and shield but not his soul (a greater charm). They abided and gained Cuchulainn’s Blade of Rust (long sword) and magical large steel shield. Kagemni, after hearing of this, was determined to retrieve “the soul” and came back. Therem he found himself trapped in the tomb of Cuchulainn until he rid himself of the charm. Finally, he gave it up but only after Cuchulainn convinced him of the Crown Artifact’s properties and the fact it was feasting on his soul. Kagemni had been feeling rather off lately so he removed the crown. The next night, the quarantine was lifted and everyone, except Coireall, were congratulated for lifting the plague and were offered discounts in the city. The group then, finally, headed back to Nairn. On their way back, they were yet again, attacked by Boisil. This time, the soldier of Lord Sèitheach (who they learned was named Yohan), assisted them in killing the soldiers and Boisil. Finally, they made it back to the island.
 
They turned over the artifact to the Disciples, much to the surprise of the Council (as they knew of Kagemni’s corruption by the artifact), and were presented a monetary reward along with their very own war room, equipped with a magically enhanced table that showed a carved image of each artifact they have obtained. At that time, the Deck of Many Things (crossed through since it was stolen), the Crown of Eiceart, and an amulet called Breitheal (obtained by the Saturday group) were carved. They were also given a wooden box that would allow them to store up to 25,000 coins from the box into their personal quarters in the castle and retrieve them from the box, as needed.
 
After 2 days, the journal of Feargan Vargas and the papers from the Sage Fero were deciphered and the Disciples determined that Feargan Vargas once held at least 2 artifacts and he discovered ill effects of keeping several in close proximity to each other so he sought to store them far apart. The journal didn’t say where he stored them. Only that he was traveling to an island in the Hebrides called Islay to obtain maps. This took place 65 years ago. The group, minus Caitrìona, then set out for Caledonia, a city on the east coast in the kingdom of Glaschu. On the way, the group encountered a region of land that stretched from the north most part of the continent to the south most called The Eamhhair Bog (pronounced E-ve-her) which appeared to be a marshy, swamp-like land. Eithne, who was ordered to accompany them to Caledonia, told them of the bog and that no kingdom would claim it or enforce law on it, as it was too costly and dangerous due to its inhabitants and unstable land. The only thing the United Kingdoms have agreed to is to all fund the building of a bridge to cross the bog with little trouble. While the group crossed the bog, the encountered a fairly intelligent Gnoll who was peddling charms on the bridge from a makeshift stand. They befriended him and bought/traded several charms. The Gnoll, pleased with their lack of hostility towards him, shared with them a tale of a witch in the bog who claims the bog as her own and murders people who cross the bridge out of fun. He told them that she had stolen several items from him but dared not fight him. He hired them to retrieve his lost items but they could not uphold to the deal, as they could not get far into the bog without being mesmerized by Harpys and came close to death several times. Instead, the declined the deal and moved on. Kagemni agreed to return one day and aid the Gnoll.
 
Upon arriving in Caledonia, the group sought passage to Islay. Nak discovered a note in his pack signed by a well known half-elf mercenary named Garbhan, asking for a meeting. Nak, alerting only Grainne to his findings, decided to meet with the man. Once in the bar the note told him to meet the man at, he gambled until he could spot the man, losing his money along with some of Coirealls but not before gambling his way to free passage on a ship called The Merry Lass, captained by a man named Dùghlas. Grainne also met a human druid by the name of Sliver here who had the mark of Nairn on his palm. The druid claimed he was sent to assist them. Nak met with Grabhan and was intercepted by Coireall so he offered Coireall a seat at the meeting. Grainne, who tried to hide and observe the meeting, was spotted by Garbhan and so joined the meeting as well in the open. Garbhan, under the employ of Lord Sèitheach, offered 100,000 gold to the group for each artifact they turned over to him along with an additional 50,000 gold for any information leading to the successful procurement of future artifacts. They discussed the matter with him for a bit before Nak agreed to the terms...but not really. After the meeting, the group sailed aboard the Merry Lass, some singing sailor songs with the crew along the way. They had to sleep in mostly cramped spaces but overall, they were treated quite well and were welcomed guests on the Merry Lass. Nak assisted with some sailing duties, while showing Grainne and Yohan some beginning skills of sailing.
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Summary of Tuesday Sessions, part 1 [Dec. 14th, 2006|04:39 pm]
Lexington, KY DnD

yoda21182
Played by:
Wes (Kagemni the Malign)
Colby (Coireall Dragonsbane)
Tavia (Grainne)
Chad (Nak)

With guest appearances by:
Tim (Keeley the Castle)
Chris (Leandro)
Yohan (Captive/NPC/Future Cohort)
Caitrìona (Disciple Cleric of Sigyn NPC)


We last left off with the group having been beaten by a few tigers and finding refuge in some ruins in the jungle.

The party has come a long way since last time recorded. They ventured through a tomb on Nairn-on-Tay Island. The tomb, they later found, was that of a legendary warrior named Kinloch Straun. Here, they obtained a bag of holding with a secret compartment inside that had a salve of unknown liquid, a dagger of unknown ancient magic, an indecipherable map, an intelligent sword called the Graveblade, and several hundreds worth of gold coin. Leandro also departed from them here when he was not permitted to take as he pleased without sharing with the group as a whole. Kagemni now holds the bag of holding, the salve, and the map. Keeley holds the ancient magic dagger, and Coireall holds the Graveblade. The gold was split between them.
 
After the Tomb of Kinloch Straun, the party ventured to the lone castle on the island. There they found many people of many different races, including slaves, although the slaves were not treated as such. In the castle, the encountered a council of individuals, led by the Tsion of Nairn called Cathalan Durmot the Seer, a Centaur who did not bear the mark of a slave. Here, the party was given information about Tyvanos Donachie. 

Now, refer back to LJ entry
The Legend of Tyvanos Donachie

So, given the information of their charge, the group contemplated joining the Disciples. They were informed that, due to their late arrival (they were delayed by the Tomb exploration), there would not be an official coronation ceremony. They would just be accept in, should they accept the Disciple decree and swear to it. Each adventurer, for individual reasons, agreed to join. Once sworn in, each member noticed a symbol representing the Disciples, a mystical mark on the right palm that only other Disciples could see. Afterwards, they were given 2 days to familiarize themselves with the castle and the Disciples and then were sent on their first mission.
 
Their first mission consisted of Kagemni, Coireall, Grainne, Keeley, Caitrìona and Nak. They were sent to the arctic lands to the south to a city called King’s Reach. Scouts had determined that a group of men ordered by a man named Lord Sèitheach (pronounced Shay-uch) were scouting the Shahastan Mountains near there for an artifact. This artifact was believed to be one of the artifacts created by the gods, bound with the power of Tyvanos. So, the group set off to recover the artifact but not before stopping in Ayrshire where Nak convinced Grainne to assist him in paying a down payment on a Caravel Ship and, in exchange, she would become the first mate. She agreed and they ordered the ship along with a magical folding boat. Then they departed. While trekking up the mountain, they rescued a soldier of Lord Sèitheach but kept him bound. They all either stumbled or willingly found underground caverns that led to an abandoned reptilian temple, now inhabited by a spirit naga and a lot of lizard-like zombies. They defeated the enemies and recovered the artifact, The Crown of Eiceart (Gaelic for Evil) along with a block of Blue Ice and a short sword called Flayer. Kagemni placed the crown on his head and became corrupted by its power. While leaving, they were attacked by a lieutenant of Lord Sèitheach named Boisil. Kagemni, in one motion, used the crown to call down a wall of fire that filled the icy caverns and destroyed all of Boisil’s men. Boisil himself escaped with his life.
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The Legend of Tyvanos Donachie [Dec. 14th, 2006|04:33 pm]
Lexington, KY DnD

yoda21182
For both the Tuesday and Saturday sessions, it will be important to note what the groups will learn about an individual named Tyvanos Donachie, for the threat that faces the material plane revolves around his history. So, I'll write, in the most brief way that I can, the basics on his legend. It is not necessary to read it now but both the Tuesday and the Saturday session summaries will refer back to this entry for an explaination of the legend. It may be best to read it then.

The shortest version I can type is, Tyvanos was a human male who desired peace for all. He spent his life traveling the world, studying all that he could soak up, and bringing peace to feuds that were believed to last forever. It was not known what his methods were, only that he was loved by all and was offered the crown of several kingdoms, only to turn them down and continue his mission. After near a century, Tyvanos succeeded in his dream and brought peace to Strathaven (The material plane). But, it was not enough. During his research, he discovered methods to enter into other existing planes and decided to spend his dying days working on bringing peace to those worlds as well. He gathered a handful of individuals to his cause and formed The Disciples of Nairn, Nairn being Norse for “peace”. His first planar stop was the Seven Layers of Celestia. Here, he encountered a Celestial who came bearing an offer to help him ascend to the heavens to become a demi-god where he could live forever and promote peace from there. Tyvanos, although reluctant, knew this was his only shot at continuing his dream before his death so he accepted. For 5 decades in the Seven Layers of Celestia, Tyvanos studied the Rituals of Ascension to godhood. Once accomplished, he became a demi-god appointed as high guardian of Strathaven. Maintaining peace in Strathaven was not what Tyvanos had in mind when ascending so, behind the backs of other high guardians and gods, he began working with other worlds to bring peace, even worlds designed to be chaotic and/or evil, thus designed to not be of peace. When several guardians and gods discovered what was going on, they stepped in and Tyvanos destroyed them. How is unknown. With each new world brought to peace and each guardian or god destroyed, Tyvanos grew in power. It was not what he wanted but it was needed to bring peace to the more difficult planes. Once the high gods discovered what had been happening, they stepped in. However, by that time Tyvanos had grown too greatly in power and his soul was bound to too many planes. His destructions would also mean the destruction of those planes, as well. So, instead of destroying him, the gods subdued and dismantled him, binding his soul and power into personal made artifacts. They agreed to create the artifacts themselves and hide them in secret locations throughout all the planes. Only the god who created the artifact would know of its whereabouts to avoid any other ambitious entities from seeking them.
 
After a century, the knowledge of this tale was imparted to the remaining Disciples of Nairn in Strathaven, save for the information regarding the artifacts. Prior to this, the Disciples had dedicated themselves to risking their lives to promote peace and the safety of Strathaven. With the knowledge imparted to them from the gods, they were appointed the guardians of the material plane with an individual chosen to be the direct link to them or The Tsion. Their purpose for existing never changed, it just grew in importance. Instead of promoting peace and safety in Strathaven, they became the guardians of Strathaven, responsible for maintaining it’s existence. The gods, more or less, abandoned it.
However, the dismantling of Tyvanos and the abandonment of the gods over Strathaven has a side effect that was not anticipated. With Tyvanos gone, Strathaven broke back into old habits. Wars, once again, were fought and kings battled kings. But worse yet, Tyvanos had tied his essence to Strathaven to keep peace existing. When he was dismantled, his essence disappeared from Strathaven. As a result, several tears from other planes he had bound himself to tore a planar hole into the material plane and threatened its very survival. The Disciples, alerted by the gods, have been charged with discovering how to mend these tears, as the destruction of Strathaven may only be the beginning. Why the gods couldn’t fix it themselves was not revealed.

And so, the tale of two role-playing groups begins.
 
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Comebacks? [Dec. 14th, 2006|04:02 pm]
Lexington, KY DnD

yoda21182
I'm going to try. We'll see what kind of time I'll have. I'm going to start with summing up everything that has happened so far with teh Tuesday sessions up to date, breaking it up into several entries over the next week for the sake of ease in reading. Afterwards, I'll tackles the Saturday sessions. As always, feel free to comment with any details left out that you feel are important, if you play. Stay tuned for the updates.
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Who read these? [Oct. 2nd, 2006|07:44 pm]
Lexington, KY DnD

yoda21182
So, Colby and Jon have volunteered their hands at writing the summaries of the session. However, I have asked them to hold off so that I can determine if anyone even really reads them. If at least 1/2 the rostered players read, I'll have them continue. If not, this community will be used only for information on the world and the campaign. So please, comment, call, email, or something if you read the summaries and would like them to continue.
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Summary of Tuesday, August 22nd Session [Oct. 2nd, 2006|07:49 pm]
Lexington, KY DnD

yoda21182
Wes (Kagemni the Malign)
Colby (Coireall Dragonsbane)
Tim (Keeley the Castle)
Chad (Naka’maka’aili aka Nok)

Recovering after the intense battle with the fearsome Truinnean aboard the Harbinger, our heroes gained a brief moment of respite. They relaxed for as long as they were permitted, but the ship soon reached its destination - the mysterious island of Nairn-on-Tay. The island was a veritable rock fortress, its crags reaching straight up into the sky for thousands of feet.

Sailing towards the dark island, our heroes noticed some outcropping rocks in the murky black waters below the ship. On these rocks laid beautiful naked women with fur pelts beside them. A whale-looking man who had not been noticed on the ship until now peered out and pointed out that these were Selkies - faerie creatures able to mystically transform into seals by wearing and removing the pelts they carried.

The Harbinger hopped and swept over the rocks and debris in front of it all the way to the island. After threading its way through a very tight crevasse in the stone island walls, the ship broke through into bright skies and beauiful forests, much to the heroes' surprise. Once the Harbinger stopped and dropped anchor in the inset bay, Donnan addressed the group and sai they would need to swim from there on. The whale-man (actually a Darfellan whose name turned out to be Nak) relished in this, and jumped into the sea before Donnan had time to admit that he was only joking - and badly at that. Keeley, however, wiped some sweat from his brow, glad he hadn't been asked to attempt a brisk swim in his plate armor. Donnan indicated the boats they were to use, and the heroes boarded them, following quickly after their apparent new companion, Nok.

Reaching the beauteous shores, the heroes disembarked and were given a choice: either take the river ahead of them and the canoes supplied thereof to reach their final destination, or cut some time off their trip but increase their risk by hiking through the island's dense jungles.

Coireall saw the lush forests, so different from those he'd seen before, and immediately began the difficult hike. His usual companions (plus Nak) all followed with him, though they bade goodbye to Fein as he chose the path of least resistance.

The group, now much-diminished and consisting of Coireall in the lead, followed by Keeley, Nak, Leandro, and Kagemni, hacked their way through the jungle for the better part of the day. Coireall wasn't very happy about the hacking, or the noise it inevitably made, but there didn't seem to be anything else Keeley knew to do. As it turned out, this drew an unfortunate amount of attention from the jungle's inhabitants. From out of nowhere, Keeley found himself tackled from out of the foliage. The group assumed a defensive position, only to find themselves face-to-face with a fierce Girallon (a giant, white, mutated Gorilla). They offered their best fight, and managed to take down the beast, though they taxed themselves to the extreme in the effort. Nak, for reasons known only to him and whatever deity he worshipped, decided to drag the Garillon's corpse behind him through the jungle.

After a bit more hiking, the tired group came across an unwelcome sight: two giant tigers feasting on something's carcass in a jungle clearing. The tigers raised their heads and snarled at Coireall in warning. Backing away, Coireall decided discretion to be the better part of valor, and attempted to completely circumvent the beasts. Keeley, however, could not abide this threat to his companions, and valiantly threw himself between the tigers and Coireall. Alas, this only served to provoke them more, and they both leapt at Keeley, rending him nearly into pieces almost immediately. Falling down unconscious and bleeding, Keeley left Coireall behind him as the next obvious target, and the tigers wasted no opportunity, felling Coireall even more quickly. Kagemni, in his usual fashion, saw this as a perfect opportunity to... hide.

Nak was left staring down two bloodlusted tigers alone, as Leandro seemed to be nowhere to be found as well. Panicking, he attempted to to string up the Girallon's corpse and try to distracted them with a Girallon puppet. He, however, failed and instead, let go of the ape corpse, which proved his fortuitous saving grace. To a hungry tiger, the only thing better than a live meal is an easy meal, and so they pounced on that corpse with great glee. Now finding them distracted, the remnants of the party beat a hasty retreat. In a shocking development of solidarity, Kagemni helped drag the inert bodies of his companions away to safety. Leandro, however, did not.

However, to no one's realization, an important member of their group (if only to avoid irritating wails of misery) had been forgotten: Coireall's precious staff...

Stumbling wounded through the jungle, the wounded party happened upon another spot of apparent luck by coming upon a deserted tomb to rest inside. Believing them lost, Kagemni consulted their magic compass which always pointed towards their destination, however it offered no help at all, but rather insisted on spinning in circles. Seeing no other choice, they laid down their camp inside the tomb and attempted to tend to their wounded.

It seemed that, for the first moment since they (now regrettably) entered the jungle, the group could relax in safety. ...Or could they?
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Gaming Scehdule [Sep. 5th, 2006|01:03 pm]
Lexington, KY DnD

yoda21182
Now that DragonCon is over, I'll be working on getting all the summaries of past sessions up. I'm so behind!

Anyway, gaming will resume it's normal schedule this week. The session tonight starts ar 7pm, as usual. If you can't make it, please let me know. Last week, 3 people showed, and that was only because 1 person from the Saturday group decided to switch over. Otherwise, no session would have been had. If you can't come, let me know. It keeps others from having to make the trip when no session can occur because of not enough people. Saturday session is set to go, as well. It'll start at 1pm. Same thing. Let me know if you can't make it. See everyone this week!
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This weeks gaming schedule [Aug. 21st, 2006|07:16 pm]
Lexington, KY DnD

yoda21182
And we're back! Gaming resumed this past Saturday (August 19th; Summary coming soon) and saw a new face, which will be introduced in the summary. This week, barring any complications, we're back on track. Tuesday Night (August 22) scheduled for 7pm-11pm and Saturday Day (August 26) at 1pm-5pm. I'm going to switch to asking people to only comment if you'll not be attending either one. Otherwise, I'll plan for a full team for each and deal if complications arise. See every one then!

Also note, Joe (Féin the slave) will be switching to Saturday days. Tavia (Gràinne) will fill in the Tuesday night roster, for now. If she feels Saturday was a better fit for her, she may switch back.
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Registered Companions and Prostitution [Aug. 21st, 2006|07:06 pm]
Lexington, KY DnD

yoda21182
In Strathaven, prostitution is legal. However, like most anything of a risqué nature, it is tightly regulated by the United Kingdoms of Strathaven. In Strathaven, there are two types of prostitutes: legal prostitutes are called "companions" (think Firefly/Serenity, if you've seen it) and must be registered with the Companion Guild, while unregistered (illegal) prostitutes are derogatively called whores. Technically, both companions and whores are prostitutes, though calling a companion a prostitute is considered uncouth at best. For example, using the term "prostitute" or a like derogatory term in a Companion House is likely to get you a warning, and repeated offenses will get you kicked out or possibly even banned from that House. Calling a companion a whore will probably get you literally thrown out of the House and banned permanently, with no warning.

Companions, registered with the Companion Guild, usually will operate out of a house designed for companions. To many people, a city isn't really a city if it doesn't have a Companion House, as it is a mark of sophistication and dignity for the Companion Guild to allow a Companion House to be built in a city, village, township, etc.

Becoming A Companion: Story and MechanicsCollapse )

Companion Laws and guild policyCollapse )

That should do it for Companions. Updates may occur later, if problems seem to occur. If you have any questions or suggestions, please comment.
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Cancellations [Aug. 21st, 2006|06:33 pm]
Lexington, KY DnD

yoda21182
The Saturday Day (August 12) session was cancelled as was the Tuesday night (August 15) session, due to problems with me talking without pain from wisdom teeth removal. Gaming resumed on Saturday Day (August 19) at 11am.
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